Intent Pop Motion & Video
Intent Pop · Motion & Video Companion to the Brand Book

Make it
move

Motion is how the brand earns attention and proves a point in three seconds. The pop is our signature beat — the instant intent becomes revenue. Everything here is live; hit replay on any example.

PURPOSEFUL · NEVER DECORATIVE
THE POP IS THE PAYOFF
ONE THING MOVES AT A TIME
— EARN THE THREE SECONDS
§01
Motion in one line

Motion
proves —
it never
decorates.

Every animation either directs attention or reveals meaning. The burst pops because something converted. A number counts up because the result is real. If a movement doesn't carry a fact, it holds still.

Three-second proof

The hook lands before the scroll. Lead with the claim or the number — motion makes it impossible to miss.

The pop is the payoff

Our signature beat — a confident overshoot — is reserved for the moment that matters. One per piece.

Confident, not busy

One thing moves at a time. Snappy in, settle clean. We animate like we write: sharp, then still.

§02
The five principles

How we
move

Five rules behind every animation and edit. Each has a test you can feel.

01

Purpose over polish.

Motion guides the eye to meaning. The test: name what this movement is telling the viewer. No answer? Cut it.

02

Reserve the pop.

The overshoot burst is the brand's exclamation mark — used once, on the payoff. The test: is this the single most important beat? Only then does it pop.

03

One thing moves.

A focused entrance reads; five competing ones don't. The test: can you track every moving element at once? If not, stagger or stop them.

04

Snappy in, settle clean.

Quick, decisive entrances; calm, motionless holds. Nothing drifts or loops for decoration. The test: does it land and stay still, or keep wiggling?

05

Respect the viewer.

Honour reduced-motion settings, caption everything, never strobe. The test: does it still work muted, and calm enough to watch twice?

§03
The signature animation

The pop

The burst scales in with a confident overshoot as rings emit outward — the instant intent becomes revenue. Our one motion signature.

INTENT → REVENUE
0ms

Burst scales from zero

Starts at scale 0, opacity 0. The eye catches the growth immediately.

120ms

Rings emit

Pulse rings radiate outward as the burst punches up to full size.

265ms

Overshoot peak

Burst punches to ~1.18× — the confident overshoot that gives "pop" its energy.

480ms

Settle

Eases back to rest as rings finish radiating out and fade. Then: stillness.

Curve

Back-out overshoot: cubic-bezier(.34,1.56,.64,1). The overshoot is the whole point — don't flatten it.

Duration

480ms for the dot, ~900ms for the rings to clear. Long enough to feel deliberate, short enough to stay snappy.

Once per piece

The pop marks the payoff — a result, a reveal, the logo. Never decorate a transition with it.

§04
Motion tokens

Timing &
easing

A small, shared kit. Use these exact curves and durations so every piece feels like the same hand.

Easing — four curves, watch them race (loops)
Standard.2,.7,.2,1
Pop / overshoot.34,1.56,.64,1
Exit.4,0,1,1
Linearprogress only
Duration scale — relative speed (replay)
Micro
120ms
Quick
200ms
Base
320ms
Pop
480ms
Scene
680ms
When to use which
Micro · 120
Hovers, taps, toggles. Near-instant feedback.
Quick · 200
UI state changes, small reveals.
Base · 320
Most element entrances and text reveals.
Pop · 480
The signature burst and hero moments.
Scene · 680
Full transitions between shots or sections.

Standard easing carries almost everything. Pop is reserved for the signature. Linear is for progress bars and marquees only — never for entrances, where it reads robotic.

§05
Type & numbers in motion

Words that
arrive

Headlines rise in by word; numbers count up. Both make the message feel earned, not pasted on.

Make intent pop.
WORD-BY-WORD RISE · 320ms · stagger 100ms
+0%
demos · 90 days
test velocity
COUNT-UP · 900ms · ease-out

Reveal by word

Mask each word, rise from 110% with Base timing, stagger ~100ms. Never letter-by-letter — it's slow and gimmicky.

Land the accent

The poppy word arrives last and lands the beat. Optionally pair it with the pop on the final word.

Count real numbers

Only animate counts to true figures, and hold the final value on screen long enough to read and screenshot.

§06
Scene transitions

Cut with
intent

Two sanctioned transitions, both drawn from the brand geometry. One cut per beat — never a transition library grab-bag.

Before the click
Revenue
POPPY WIPE · left-to-right · 680ms
The question
The answer
BURST IRIS · circle open from centre · 680ms

Use

Hard cuts for pace; the poppy wipe to move between two contrasting ideas; the burst iris to "reveal the answer." Match the cut to the meaning.

Never

Spins, cube flips, zoom-blurs, glitch, or anything from a stock transition pack. If it has a name in an editor's preset menu, it's probably off-brand.

§07
Video formats & specs

Cut once,
ship five
ways

Shoot and edit to a safe centre so one master crops cleanly to every platform.

9:16
1080×1920
Reels, Shorts, Stories. Default for social video. ≤30s.
1:1
1080×1080
In-feed LinkedIn / IG. Safe universal crop.
16:9
1920×1080
YouTube, embeds, proposal walkthroughs.
4:5
1080×1350
Best feed real-estate for explainers.
Three formats we make on repeat

Results reel

≤20s. Hook → problem → data reveal → the number pops → end card. Muted-first, captioned throughout.

Proposal walkthrough

2–5 min screen-record. Warm, plain narration. Lower-third intro, burst sign-off. Loom-style, on-brand.

Teardown

Long-form on YouTube; clipped into Shorts. Real screens, real cursor, honest analysis.

Storyboard — the results reel, shot by shot
00:00 · HookYour buyers ask AI first.
Shot 1. Bold claim, word-rise in. Muted-readable.
00:04 · ProblemHalf the decision is already made.
Shot 2. Tension. Real screenshot behind.
00:09 · ProofWe matched the answer.
Shot 3. Burst iris into the method.
00:14 · Payoff+31%
Shot 4. Count-up + the pop. The beat.
Shot 5. End card. Burst + tagline.
§08
Captions & lower-thirds

Built for
mute

Most social video is watched silent. Captions aren't optional — they're the primary read.

Intent Pp
Priya Nair
HEAD OF EXPERIMENTATION
We tested it — +31% demos in 90 days.
Caption type
Bricolage 700, sentence case, 2 lines max on screen. Keyword in poppy.
Position
Lower third, inside the 10% safe margin. Clear of platform UI on the right and bottom.
Rhythm
Phrase-by-phrase, synced to speech. Never a wall of karaoke text.
Lower-third
Name in display, role in mono poppy. Slides up with Base timing, holds, slides out.
Wordmark
Burst lockup, top-left, persistent and small. The quiet signature.
§09
Sign-off & sound

How every
piece ends

A consistent close makes the brand stick. The burst pops, the wordmark settles, the line lands.

Intent Pop Make intent pop. Book an intent audit →
End-card sequence
100ms

Burst pops in

The signature overshoot on the mark — the only pop in the piece, if you saved it for here.

320ms

Wordmark settles

"Intent Pop" fades up beneath, Base timing.

460ms

Tagline lands

"Make intent pop." in mono, quiet and confident.

620ms

CTA arrives

One action. Hold the full card ≥2s so it can be read and acted on.

On sound

Optional, never required — every piece works muted. If used: warm, minimal, one soft "pop" tick on the burst. No stock whooshes, no music that dates.

§10
Interaction motion

Motion you
can touch

The same tokens, applied to the interface. Every element below is live — hover, press, focus, toggle. Feedback is instant; nothing decorates.

HoverMicro 120 · lift + poppy
PressMicro 120 · scale 0.95
Pricing teardown
Hover to lift
CardQuick 200 · raise + border
Nav linkBase 320 · underline wipe
Hover for detailn=14,200 · 95% CI
TooltipQuick 200 · fade + rise
ToggleBase 320 · pop ease knob
Input focusQuick 200 · poppy ring
What's AEO?
Getting cited inside AI answers, not just ranked below them.
AccordionBase 320 · chevron rotate
ModalBase 320 · scale-in, pop ease
The full interaction map — token + curve per gesture
Hover
Micro 120ms, standard. A small lift or colour shift — acknowledge the cursor, don't jump.
Press
Micro 120ms. Scale to ~0.95 on :active. The interface feels physical.
Reveal / enter
Base 320ms, standard. Fade up from 16px. One element or a short stagger — never a cascade.
Card & tile
Quick 200ms. Raise 4px, poppy border, soft shadow. The whole card is the target.
Modal & sheet
Base 320ms, pop ease in. Scale from 0.92 with a backdrop fade. Exit faster, exit curve.
Tooltip
Quick 200ms. Fade and rise 5px. Appears on intent, never on a hair-trigger.
Chart draw
Scene 680ms, standard. Bars grow from the baseline, the line draws once, the number counts up. Then still.
Nav & tabs
Base 320ms. Underline wipes from the left; active state slides, never teleports.
Exit
Quick 200ms, exit curve .4,0,1,1. Things leave faster than they arrive — don't make people wait to dismiss.
§11
Motion accessibility

Motion that
includes
everyone

Movement is an enhancement, never a requirement. If someone turns it off, the message still lands in full.

01

Honour reduced-motion.

Respect prefers-reduced-motion. Swap entrances for instant fades, kill the pop and any looping. Every demo on this page already does.

02

No motion-only meaning.

If a movement carries information — a number, a state — the static frame must carry it too. Hold final values on screen long enough to read.

03

Let people stop it.

Anything that auto-plays or loops gets a visible pause/stop. Nothing longer than 5s plays without a control.

04

Never strobe.

No flashing faster than 3×/second, ever. Captions on every spoken word; safe margins on every caption.

REDUCED-MOTION FALLBACK
@media (prefers-reduced-motion: reduce){ *, *::before, *::after{ animation-duration: .01ms !important; animation-iteration-count: 1 !important; transition-duration: .01ms !important; scroll-behavior: auto !important; } }

The blanket reset above is the floor. Better: author a deliberate reduced-motion path — content appears, just without the travel — so the piece still feels finished, never broken.

The check

Turn motion off in your OS and reload. If you lose a fact or a screen looks empty, the motion was load-bearing — fix it.

§12
Misuse · never do this

The cutting-
room floor

Fast ways to look like a template. Avoid on sight.

Pop on everythingOnce per piece
Five things movingOne at a time
Stock whoosh SFXMuted-first, always
Cube-flip transitionsWipe or iris only
Letter-by-letter typeReveal by word
Endless looping driftLand it, then still